“Far Cry 4: Disjunction and Difference in Nepali Video Games,” University of Helsinki, June 2018
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<= Heidi Campbell interviews Gregory Price Grieve, key author in the new book Digital Religion, 2nd Edition on how his understanding of religion has evolved in a digital age.

Gregory Price Grieve is Head and Professor of the Religious Studies Department at The University of North Carolina at Greensboro. Grieve holds that the speculative humanistic study of popular culture is essential for creating curious, informed citizens, gainful employees, and most of all future ethical leaders. He researches digital religion, particularly the study of video games. Grieve has authored five books, as well as dozens of book chapters and journal articles. His latest monograph, Cyber Zen: Imagining Authentic Buddhist Identity, Community, and Practices in the Virtual World of Second Life, analyzes online silent meditation. Currently, he is researching Video Games and the Problem of Evil, which argues that video games often operate as potent vernacular theodicies through which players engage with contemporary ethics. In his not so abundant free time Grieve likes to spend time with his family, surf, garden, walk his dog, and search for the meaning of life.

Cyber Zen: Imagining Authentic Buddhist Identity, Community and Practices in the Virtual World of Second Life (2017) (more)

Board of Governors: 2016 Excellence in Teaching Award Winner (more)