Evil and Video Games: Sources

Bauman, Zygmunt and Leonidas Donskis. Liquid Evil. Cambridge: Polity Press, 2016

 

Browne,  Ray B. “Popular Culture as the New Humanities,” The Journal of Popular Culture, 17 (1984): 1-8.

 

Campbell, Heidi and Gregory Grieve. Playing With Religion in Digital Games. Bloomington, Indiana: Indiana University Press, 2014.

 

Grieve, Gregory. “Silent Spiritual Media Practice.” In Cyberzen: Imagining Authentic Buddhist Identity, Community, and Practices in the Virtual World of Second Life, 9-10. New York: Routledge, 2016.

 

Smith, Nicola. “Neoliberalism,” Encyclopedia Britannica (online).

 

Williams, Raymond. “Culture” and “Popular.” In Keyword, 87-93, 236-8. New York: Oxford University Press, 1983

 

 

 

Comments are closed.